A Planet in the Fog is an exploration and puzzle game. The player embodies in the first person a scientist who landed on a mysterious exoplanet.
Their mission is to understand the planet to that end, they will go on expeditions through cliffs and rifts covered in fog, gathering hints to analyze back at their base in order to decipher the planet’s ecosystem.
I took the role of producer in the production and did the majority of the QA as well. So I made weekly sprint to make sure the most important feature could be finish first. I also managed the transition into a lockdown way of production. In term of QA I played the game, made both focused testing on newly implemented feature and a more playthrought style testing were I try part of the game to make sure it worked well.
----------------------------------
Developers
Raphael Jouen - Lead Game designer
Martin Brunotte - Producer/QA
Martin Patrice - Game designer/Narrator
Maxence Koeger - Level designer
Hamish Bryant - Character Artist
Paul Lancelot - Creative director/Lead Game Artiste
Leonard Lemaitre - Gear and UI Artist
Noé Laquèche - Gameplay programmer
Charlotte Auger - System designer

