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A Planet in the Fog is an exploration and puzzle game. The player embodies in the first person a scientist who landed on a mysterious exoplanet. 


Their mission is to understand the planet to that end, they will go on expeditions through cliffs and rifts covered in fog, gathering hints to analyze back at their base in order to decipher the planet’s ecosystem.

I took the role of producer in the production and did the majority of the QA as well. So I made weekly sprint to make sure the most important feature could be finish first. I also managed the transition into a lockdown way of production. In term of QA I played the game, made both focused testing on newly implemented feature and a more playthrought style testing were I try part of the game to make sure it worked well.

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Developers

 

Raphael Jouen - Lead Game designer

Martin Brunotte - Producer/QA

Martin Patrice - Game designer/Narrator

Maxence Koeger - Level designer

 

Hamish Bryant - Character Artist

Paul Lancelot - Creative director/Lead Game Artiste

Leonard Lemaitre - Gear and UI Artist

Noé Laquèche - Gameplay programmer

Charlotte Auger - System designer

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