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Professional work

Gamifier projects are an active entertainment project of Techtopia

The project was to create concepts for a room of roughly 20x20m

I was a Game designer on this project, I created the original concepts challenge them with the realty of a game in a physical space.

My part of the project lasted for three month and I produced everything they needed to produce the concepts

Is it love is a mobile free-to-play Otome game

Players can read a limited number of line each day, frequently they are faced with choices to branch the story.

Additionally some choices can unlock scenes used to reward the player.

I'm Game designer on that project, I mainly managed Balancing, place of the player on the story and the documentation of new features.

This game is made by 1492 studio - Ubisoft Mobile.

      Main Projects

My graduation project,

"A planet in the fog"

is a first-person player exploration/reflexion game. the player embodies an isolated scientist isolated on an exoplanet covered by a mysterious fog.

Through expeditions in an environment with a steep terrain and severely reduced visibility, he will collect information about the planet's ecosystem in order to understand its nature.

I was Producer and Game designer

Orbi Universo

      Other Works

In Ave Maria, the player incarnates a Teutonic Knight who accepts a dangerous mission, finding a precious stolen relic. His journey will send him to the dark Baltic forests where his faith and the meaning of his existence will be on the  edge.

I was a narrator and history researcher

In this game the players are put in the direction of a province of the country, they must manage the production of the land and declare it to the state. The Central committee redistributes the goods needed by the population of their provinces.

I was game designer

Ave Maria

Ave Maria

SOYOCH

SOYOCH

Threaded is an old school Zelda-Like in pixel art made on Game Maker. It takes place in a fantasy western where the monsters and magic powers are based on the Pueblo legends and myths.

I was the manager and a game designer

We are  just after the first World War, in one of the disorganized English cities, which are a good place for the appearance of smuggler networks. Each player plays as the head of one of them and must control the underground trade of Brooktown.

I was game designer

Game Jam

Kontakto

Kontakto

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